Archive for the Uncategorized Category

A how to, step by step guide to 3D animation by Cirkus Animation

By Eoghan

Here’s a great video for both Purchasers and Suppliers of 3D content.
For a purchaser, this is a useful guide to the inner workings of a 3D project from start to finish. It’s a good insight into why you can’t change content ad-hoc as a project progresses.
From a suppliers point of view this is [...]

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Project Update- Tender3D

Error: Unable to create directory /usr/local/pem/vhosts/107555/webspace/httpdocs/tender3d.com/wp-content/uploads/2010/03. Is its parent directory writable by the server? By David

The Tender3D software is almost fully integrated and we will be putting live projects through it over the next week or two to make sure that there are no bugs and to iron out any very obvious errors.
Our team has put a lot of thought and hard work into creating a system uniquely designed to [...]

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Beautiful animation by Alex Roman

By Eoghan

I stumbled across this animation by Alex Roman on motionogapher the other day and thought it was worth noting. Superlatives don’t really do it justice but sublime/ beautiful/ amazing go some way to describing a piece of 3d animation that is not only technically incredible but also composited with such grace that I found myself [...]

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Hiring or Outsourcing – the 3D directors biggest problem when expanding

By Eoghan

The general consensus was to outsource to trusted suppliers as opposed to hiring a 3d professional full time. It’s a tricky question and one that has no right or wrong answer. Obviously today’s economic climate means there is an aversion to risk, and planning long term has become much more difficult to do with the unpredictability of current markets.

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Feature #1: Mark-up

Error: Unable to create directory /usr/local/pem/vhosts/107555/webspace/httpdocs/tender3d.com/wp-content/uploads/2010/03. Is its parent directory writable by the server? By David

We’re getting close to the release of the software and its time to start giving you guys a look at some of the functionality you can expect. As anyone who has worked in 3D knows, markup (the process in which mistakes and inaccuracies are usually circled and corrections typed in) of modelling and texturing of objects in a scene can take a long time. There can be many iterations of markup to get complex scenes just right, and making this process easier was a key objective in developing this software. Prior to this, markup was often done using Photoshop or other standalone tools.

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Future trends of outsourcing – Domestic outsourcing

By Eoghan

Outsourcing is becoming an established norm worlwide and all the indicators are it’s here to stay. Mainly due to cheaper technology, educated mobile workforces and high bandwidth urban connections the trend for outsourcing work has exploded in the last ten years and the growth shows no sign of abating any time soon. The trends in [...]

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3D – Any Place for Quality in a World of Commodities?

By Eoghan

In one of the forums I was posting on today the topic of high cost suppliers competing with low cost suppliers cropped up in a thread. The general gist was that in a level playing field that cost would always win out. You put the supplier from a high cost economy up against a supplier [...]

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